Team Assembly

Overview

After the brief break from the first prototype of Sister’s Shadow, it was time to find some help. Team assembly happened with a group of developers in which each of us pitched a game idea and either abandoned your own idea or joined a team to support their game. I gained two additional team members and with that the next iteration of Sister’s Shadow took place.

The Pitch

The game pitch happened in an afternoon and involved pitching a one-pager to a group of listeners and getting them on board with the game concept. In addition, you were allowed to show your GDD and any prototype you have created.

Below is the GDD I developed and the one-pager I used to introduce the concept

Note that the following is In progress

Meet The team

  • Sean Ismert

    LEVEL DESIGN & INVENTORY RESTRUCTURE

  • Kay Blake

    ART CREATION & AI PROTOTYPE

  • JACKSON NEILL

    CHARACTER MODEL & INVENTORY BASE