Hello!

I'm a level designer and aspiring game developer with a passion for crafting spaces that challenge, guide, and excite players. As of May 2025, I’m a proud graduate of Johnson County Community College, where I focused on game development with a specialization in level and systems design.

I love building worlds that play well and are functionally sound. I am good at designing layouts that support both combat and movement and I’m always thinking about how players will experience the world. My work spans from level design, AI programming, or even backend manager systems that keep the game running cleanly under the hood.

When I'm not collaborating with a team or developing new features, I’m working solo on my personal project, Sister’s Shadow, a narrative-driven survival horror that’s helped me sharpen my skills.

Some of my favorite games I often take inspiration from, for different reasons.
Resident Evil 4 & 2, Super Smash Bros. Brawl, Rhythm Heaven, Metroid Dread, and Minecraft.

Why is this important?

I'm the kind of designer who wants to understand how everything connects together. From game feel to encounter pacing, even backend architecture. I take pride in being adaptable, technical, and team-minded.

I’m always learning, iterating, and improving, and I bring that same energy to every team I’m a part of.