Hello!
I'm a level designer and gameplay/AI programmer with a passion for crafting spaces that challenge, guide, and excite players. As of May 2025, I'm a proud graduate of Johnson County Community College, where I focused on game development with a specialization in level and systems design.
I love building worlds that play well and are functionally sound - designing layouts that support both combat and movement, and always thinking about how players will experience the space. My work spans level design, AI programming, and backend systems that keep everything running cleanly under the hood. I care about how everything connects, from game feel to encounter pacing to architecture. I love learning, iterating, and improving, and I've shipped a game to prove it!
Guncaster is a Chaotic FPS boomer-shooter that I worked on as Level Design & AI Programming Lead at Grimoire Studios. It shipped free on steam and achieved positive reviews. I'm currently leading development on Sister's Shadow, my next big title. Sister’s Shadow is currently in the process of a full rewrite with a new team, new systems, and a complete story arc.
A little about me!
I’ve loved video games and the art behind creating them for a long time, some of my favorite games are Resident Evil 4 & 2, Super Smash Bros. Brawl, Rhythm Heaven, Baldur’s Gate 3, Minecraft, The legend of Zelda: Wind Waker, Tabletop games like Dungeons & Dragons, and many more.
I love connecting with local Kansas City Indie game developers with groups such as Fly Over Indies.
My first game I beat was The Legend Of Zelda: The Wind Waker and my first console was the GameCube and Gameboy Advanced.
Expeirence
Joined a small 4-person studio formed under JCCC tasked with building educational tools and games for the college or clients in the Kansas City area.
Game Developer | Designer
First Chance Entertainment (2025 - 2026)
Co-founded Grimoire Studios and Co-led design and engineering on Guncaster, a free-to-play boomer-shooter FPS, from early prototyping through its May 2025 Steam release (88% positive across 27 reviews), running sprint planning and iterative development throughout.
Level Design | AI Programing Lead
Grimoire Studios (2024 - 2025)
Game Developer | Designer
Freelance (2022 - 2023)
Attended class and self-directed game development using Unity and C#. Worked building personal projects including Rock Care, ArdCane, and Turn Based Racing while developing skills in systems design, AI programming, and level design.
Skills
Skills
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Github
JIRA
Trello
Visual Studio
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Visual Studio
C#
Python
Blueprint
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AI behavior systems
Movement system design
State machine logic
Inventory system design
Save/load systems
Audio system design
Backend management systems
Optimization
Prototyping
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Level layout and combat encounters
Level flow and gameplay pacing
Game balance
Mechanics and gameplay design
Cohesive and clear visual design
Playtesting
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Unity
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Blender
Substance Painter
ZBrush
Photoshop
Aseprite
DaVinci Resolve
Microsoft Office Suite
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Detailed documentation and Mockups authoring and maintenance
GDD, TDD, ADD, etc.
Clear and concise organization and records
Accomplishments
Eagle Scout
Acquired the Eagle Scout rank after years of developing leadership, responsibility, and management skills.
After over a decade in the scouting program I have made lifelong friends, learned invaluable lessons and grown wiser than I thought possible. Even after obtaining the rank of Eagle I stayed in the program becoming a Scout Master at 21 helping the next generation of scouts learn how to be adults and navigate life.
It is my hope that in the future, like me, many others can learn from the program and have fun doing it. Whether that’s navigating the wilderness, learning to swim, or even just making s'mores, the program has changed my life for the better.
National Honors Society
Inducted into National Honors Society with a 4.0+ GPA in recognition of academic excellence and leadership
Tri-M Music Honors Society
Inducted into Tri-M Music Honors Society for musical performance and dedication to the arts